![]() ![]() I might make a separate thread on those at some point.Įxamples of some stuff I made over the years. The resources I made for MV specifically are not there. Some can of course be used in MV too if scaled. Many sites terms and conditons have been. ![]() If you require any help in getting any of these to work in-game, feel free to ask either here or via a PM, and I'll be happy to help.Īll the stuff in a single folder to make it easier for you to download: Japanese Themed Tiles and Resources for RPG Maker VX Ace screenshot by Celianna Please make every effort to use the materials linked here according to the posted Terms and Conditions of the artists, and always credit those who contributed to your game. ![]() Since many of these were ReStaff releases, please don't repost these resources on other sites. At the moment I contribute to RM Coalition releases, so I might be able to do your request for those. You can provide suggestions if you wish, though I can't promise I'll get round to making these. For the Tiles, Character Sprites, Faces, and Animated Battlers, also credit Enterbrain / Kadokawa. Mentioning me in the credits would be highly appreciated. Unless stated otherwise, all of these resources can be used both commercially and non-commercially. Many of these have been released in previous ReStaff releases, however, there'll also be plenty of new stuff here as well. This thread contains all resources I've made or edited together and released for public use. If you have trouble accessing it, please let me know via a PM, as I've been noticing the access requests quite late. I've updated the download link, as I've been getting email requests to be granted permission to access the files in it, so hopefully after the update it should let you access them directly without requiring permission. Free Edition only supports RTP and custom folders.Update (): Heya everyone.This may actually prove useful for things such as creating a table tile that already has something like a map or notebook on it. Watch your transparency if just going over an existing tile. Tiles are NOT removed beneath one being placed.A1 is different to A5), but in general the max size of a tileset (Images B through E, anyway) is 768x768. Each type of tileset has its own dimensions (e.g. Using the same processes that the tileset builder uses to allow selection of tiles within the application, this will segment and save individual tile pieces. As far as I can tell, MV is pretty much the same as Ace when it comes to using tilesets (unfortunately - unlimited tileset size and length was a feature I really wanted to return from XP). Included with this program is a tile splitter. This is the folder where, for each edition, the executable for RPG Maker is found.Īfter configuring folders, tiles will be able to be loaded from the versions of RPG Maker that have been configured in the Folder Manager. The expected folder to be selected for each entry is the base location of each application. ![]() To configure the folders the tileset builder will read from, use the Folder Manager tab in the program. By default, this is a small selection of assets from Kenney, formatted appropriately for RPG Maker. Terms of usage: Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. When the program is loaded for the first time, or if you haven't previously chosen an RPG Maker folder, the program will load the content in the custom folders. My most popular free tileset Celianna’s Tileset.
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